Sunday, January 23, 2011

"S" is for "Scarykeet"

Scarykeet

No. Enc.:  1d4 (2d6)
Alignment:  Chaotic
Movement:  12' (4')
          Fly:  120' (40')
Armor Class:  3
Hit Dice:  1
Attacks:  1 (bite)
Damage:  1d3
Save:  L2
Morale:  9
Hoard Class:  None
XP:  25

Scarykeets are tiny birds with distinctive head plumage that resembles nothing less than a human skull.  They nest in deep forests, jungles, and Ancient ruins.

While not intelligent in the traditional sense, scarykeets evince a malevolent, sinister cunning.  They effectively use their Empathy and Mental Phantasm Mental Mutations to instill abject terror within their prey, resulting in paralysis, hysteria (where the victim attacks its fellows), or a panicked flight response (with the victim invariably fleeing into environmental hazards, or nearby lairs of dangerous creatures).  Scarykeets particularly target those with Phobia Drawbacks, so as to manipulate their prey's deepest fears.  When a victim is subduedeither by direct or indirect meansthe flock descends to feed on the remains.

All scarykeets are considered to have a  WIL score of 12+1d6, and they are immune to the effects of the Vampiric Field Mutation.

Mutations:  Empathy, Mental Phantasm, Mind Thrust, Vampiric Field




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