Wednesday, April 18, 2012

So, Just How Many XPs Is A Gygax Worth, Anyway...?

With today's prior entry, I reached 259 unique monster-mutants.  And that total doesn't include subtype variants, or write-ups of ridiculous creature features or chintzy toys.


The original Monster Manual?  It had 258.  (I'm being generous there, too, because I'm including each subtype of demon and dragon in that tally...if I ignored them, I'd have won weeks ago!)

In your face, E.G.G.!!!

So what does this mean for the future of A Field Guide To Doomsday...?

Absolutely nothing, really.

I have dozens more of my own critters waiting in the wings, and I'll still be posting goofy news and  reviews...but I'll expand to critique some post-apocalyptic movies, and even music, too!  And Halloween is just six months away....

But statting out the official Gallus-Gallus 5/13s in Mutant Future terms was a helluva lot of fun, so I plan on adapting other Gamma World beasties that tickle my fancy.  And I've been confabbing with the dandy Dustin Brandt of the awesome Fire In The Jungle blog (and print supplement of the same name), so expect to see some his creatures ported over, too.

I know I promised this before, but sooner than later, I'm going to put all my mutants into a single document for free download.  I swear I started this process few months back, but enough invisible formatting glitches popped up (from doing straight copy-n-pastes from Blogger to Word) that I need to start from scratch.

Let me extend a hearty THANK YOU to all my readers, and particularly my gaggle of regular commenters.  Your feedback truly keeps me going, as I feel like I'm actually doing something worthwhile, instead of just wasting my time doodling monsters on the cyber-equivalent of a Trapper Keeper.

Here's to another 259!

"R" is for "Ro-Magnon"


Hit Dice:  15
Frame:  Armature
Locomotion:  Legs (Pair)
Manipulators:  Any
Armor:  Neovulcanium Armor (AC 2)
Sensors:  Class II
Mental Programming:  Artificial Intelligence
Accessories:  Robot Repair Unit, Self-Repair Unit, Vocalizer
Weaponry:  See Below
XP:  6,000

The Ro-Magnons are a "race" of 5'-8' tall humanoid robots (usually former combat- or industrial-types) that have developed rudimentary intelligence over the centuries following The Apocalypse.  They congregate in small cave communities, and hunt wild game (though they aren't sure what to do with it). Ro-Magnons wear the pelts of their kills, and adorn their tarnished frames with bones, feathers, colorful grasses, and assorted Ancient detritus.

Incredibly strong, Ro-Magnons attack each turn with either 1 melee weapon (doing base weapon damage +2d10) or 2 bare fists/clamps (which do 2d6 each).  Some possess additional accessories from their former "careers", including crushing jaws, magnetic feet, and/or tool mounts.

Like Basic Androids, Ro-Magnons are immune to all poisons, diseases, and stun/blinding effects.  They accumulate artifacts and other debris, corresponding to Hoard Classes VII, VIII, XII, and/or XIV.

Ro-Magnon PCs have 75 HP, AC 2, gain +4 STR, and lose -6 to both INT and WIL scores. With access to spare parts, they can spend 1 hour healing 1d10 HP.