No. Enc.: 1d6 (3d4)
Movement: 120' (40')
Armor Class: 5
Hit Dice: 2
Attacks: 3 (2 claws, 1 bite)
Damage: 1d2 / 1d2 / 1d4 + special
Hoard Class: VI
Gunkeys are foul little beasts that stand about 1.5'-2' tall, and their gelatinous bodies continually drip noxious goo. They congregate in forests, Ancient ruins, and toxic waste sites, and feed on any and all organic matter.
The microorganisms that comprise gunkey slime are highly infectious. Any living thing (excluding all Androids but Synthetics) bitten by a gunkey must make a Saving Throw Versus Poison, with failure indicating transmission of the spores. Those afflicted begin to slowly and agonizingly liquify, taking 2d6 Hit Points of damage per turn until dead...and 1d6 rounds after death, the deceased's puddled remains sprout 1d4+1 new gunkeys. Burning the wounds with open flame is the only way to stop the spread of the infection, but it's a risky proposition, as the heat damage total must exceed that caused by the protozoa; even then, there is only a 40% chance of survival. The "cure" often causes death faster than the disease.
Gunkeys are immune to all conventional damage except that inflicted by fire. But immersion in salt water will instantly kill them, as their unique cell structure breaks down on contact.
Mutations: Regenerative Capability, Epidermal Susceptibility (Salt Water) [D], Toxic Weapon ("Slime-Bite")