Saturday, December 24, 2011

"H" is for "Hartind"

Hartind

No. Enc.:  1d6 (5d6)
Alignment:  Neutral
Movement:  180' (60') 
Armor Class:  6
Hit Dice:  6
Attacks:  2 or 1 (2 kicks, or 1 gore, 1 trample, or 1 weapon)
Damage:  1d6 / 1d6, or 1d10, or 1d8, or by weapon
Save:  L6
Morale:  9
Hoard Class:  VII, XIV
XP:  1,570

Hartinds are intelligent, communal cervines that establish their villages in deep forests in the cooler elevations.  They possess humanoid torsos with fully-functional arms and hands, and females sport mammaries with which to nurse their young.  Their pelts shimmer with a blue irridescence.

Hartinds are militant vegetarians.  They find the entire concept of Mutant Plants—particularly sentient ones—to be an affront to Nature itself, and actively hunt down, Trample, subdue, and devour any and all they encounter.  If Mutant Plant PCs are captured, the Hartinds will stage an elaborate feast, and invite neighboring villages to share in the bounty.

Hartinds frequently swap technology, and engage in "repair offs", with the Meen'go.  (The bird-people are quite uncomfortable with the Hartinds' anti-plant biases, however.)

Mutations:  Aberrant Form (Humanoid Torso), Chameleon Epidermis, Intellectual Affinity (Tinkerer), Mental Barrier, Narcolepsy [D]