Saturday, July 30, 2011

"C" is for "Craniac"

Craniac

No. Enc.:  1d4 (1d8)
Alignment:  Neutral
Movement:  75' (25') 
Armor Class:  6
Hit Dice:  9
Attacks:  2 or 1 (2 claws, or 1 weapon)
Damage:  1d6 / 1d6, or by weapon)
Save:  L9
Morale:  9
Hoard Class:  XXII
XP:  5,900

From the skies they descended...for your women!!!  (And your water, and your cattle, and your minerals, and your....)

In Ancient times, the cyclopean Craniacs visited Earth for all manner of nefarious purposes:  resource theft, livestock mutilations, assorted probings, etc., and they have returned to the Mutant Future to continue their foul deeds.  They possess greenish-yellow skin, stand 6' tall, and often wear shiny suits with enormous domed helmets.

Craniacs feed off of the psychic energies and emotions of their victims, and fear is their favorite delicacy.  They terrorize isolated communities for a few weeks with "strange lights and sounds from the skies" (their spacecraft) and assorted mayhem (usually animal butchery, and kidnappings), and when the population is suitably terrified, they descend en masse for a raygun-fueled rampage.

Any given Craniac has a 50% chance of carrying either a force screen belt (p. 122 of the Mutant Future Core Rules), or x-ray goggles (p. 123).

Mutations:  Dual Cerebellum, Empathy, Mental Phantasm, Metaconcert, Neural Telepathy, Quick Mind, Reduced Immune System [D]