No. Enc.: 0 (1d6)
Zephrogs are blue-gray amphibians about the size and weight of Ancient housecats, and they inhabit environs ranging from tropical wetlands to open savannahs to cool mountain ranges. Active hunters, they rarely make contact with the ground, and instead divebomb unsuspecting insects and rodents, or dart after birds.
Zephrogs control winds and air pressure at a localized level, and each is encased in a miniature cyclone of swirling dust and debris (causing all incoming missile attacks to suffer a -3 To Hit penalty). They attack by expanding their cyclones to encompass an area 30' in diameter, and all caught within the gusts take an automatic 1d6 damage per round while surrounded, and must also make a Saving Throw Versus Energy Attacks or be Blinded for the duration. Zephrogs can also focus their winds to move objects a la Neural Telekinesis, with weights determined as if they had WIL scores of 10+1d8.
Mutations: Neural Telekinesis, Psionic Flight