Tuesday, October 4, 2011

"Let's All Go To The Lobby...."

We here at A Field Guide To Doomsday are huuuuuuuge fans of the kind of films "they just don't make any more". 

Cheapo creature features, subpar sci-fi, exploitation epics, celluloid sleaze, and anything and everything released under the Something Weird banner bring joy to our demented hearts.

To both celebrate Halloween and to jazz things up around these parts, I'll be posting write-ups of mutants from the movies...but don't expect, you know, GOOD ones.  These monstrosities will be scraped from the bottom of the nuclear waste barrel.

So go get a hotdog, a soda, and some fruit sours, snuggle up with your best guy or girl, and settle in for an apocalyptic, psychotronic shock-show.

Welcome to...


"R" is for "Riprender"


No. Enc.:  1d4 (1d6)
Alignment:  Neutral
Movement:  210' (70') 
Armor Class:  6
Hit Dice:  4
Attacks:  3 (2 claws, 1 bite)
Damage:  1d6 / 1d6 / 1d4
Save:  L2
Morale:  8
Hoard Class:  None
XP:  135

Riprenders are quick, nimble insects the size of Ancient drafthorses, with strength to match.  While skittish and ornery in the wild, enterprising ranchers have domesticated them as mounts.  They can carry up to 400 lbs and move at full movement, and a maximum of 800lbs with movement halved.

Due to their speed, a riprender can make a second set of claw attacks if successfully striking with initial claw Attack Rolls of 17-20 on 1d20.

Mutations:  None