Wednesday, December 3, 2014

Devastation Drive-In: The Final Cut — 'At The Earth's Core' (1976) (Part 1)


No. Enc.:  1d2 (1d2)
Alignment:  Neutral
Movement:  150' (50')
Armor Class:  3
Hit Dice:  15
Attacks:  3 or 1 (2 claws, 1 bite, or 1 gore)
Damage:  1d8 / 1d8 / 2d10, or 4d6
Save:  L8
Morale:  10
Hoard Class:  None
XP:  2,400

Via their mole-machines, The Ancients discovered, beneath their very feet, an amazing world of breathtaking beauty and unknown wonders...


Brontogs are mighty, 15' tall bipeds with massive heads, toothy jaws, piercing horns, and shaggy crests.  They have a particular fondness for Pure Human meat, and target such PCs first in combat.

If a brontog strikes successfully with both claws in the same round, it gains a free bite attack (no To Hit roll required) not only that round, but each round thereafter.  The victim must make an Ability Check Vs STR to break the hold.

Highly territorial, brontogs attack each other on sight, and frequently attempt to steal their fellows' kills.  They always fight to the death.

Mutations:  None


No. Enc.:  1d4 (1d4)
Alignment:  Neutral
Movement:  90' (30')
Armor Class:  5
Hit Dice:  4
Attacks:  1 (bite)
Damage:  1d6
Save:  L3
Morale:  9
Hoard Class:  None
XP:  245

Ignitroads are bovine-sized beasts that thrive in volcanic environs.  Every other round, they can exhale 20' long, 10' wide conical gouts of flame that do 5d6 damage to all targets.

Immediately upon dying, an ignitroad erupts in an 10d6 explosion with a 30' radius area of effect.  Those caught in the blast may make a Saving Throw Vs Energy for half damage.

Mutations:  Reflective Epidermis (Fire / Heat)