Wednesday, October 5, 2011

Devastation Drive-In — 'Blood Freak' (1972)

Blood Freak

No. Enc.:  1 (1)
Alignment:  Neutral
Movement:  120' (40')
Armor Class:  5
Hit Dice:  9
Attacks:  3 or 1 (2 fists, 1 peck, or weapon)
Damage:  2d4 / 2d4 / 1d10, or by weapon +2
Save:  L7
Morale:  10
Hoard Class:  VI, IX
XP:  1,700

In the Mutant Future, many desperate souls turn to pharmacological agents and illicit substances to dull the pain of their arduous existences.  But those that do...


Blood freaks are powerful, 6'-7' tall beings with the bodies of men and the feathered heads of fanged turkeys.  They prowl impoverished communities and slums in search of the only substance that can keep them alive:  the tainted blood of addicts and junkies.  Ordinary, "pure" blood is toxic to a blood freak.

Most blood freaks are intelligent enough to disguise themselves with clothing while hunting, and use melee weapons (particularly power tools).  And their incessant gobbling changes pitch according to their moods and desires.

Any PC that eats poisoned, radioactive, or chemically-treated poultry has a 20% chance of becoming a blood freak themselves.

Mutations:  Unique Sense (Detect Drug-Use)