Sunday, June 19, 2011

"N" is for "Narl"

Narl

No. Enc.:  0 (1d6+2)
Alignment:  Neutral
Movement:  120' (40') 
Armor Class:  4
Hit Dice:  6
Attacks:  1 (tail-slap, head-butt or trample)
Damage:  2d4, or 2d6, or 2d8
Save:  L3
Morale:  7
Hoard Class:  None
XP:  1,070

Narls are grazing animals the size of Ancient rhinoceroses.  They have thick, mottled hides, and each possesses a distinctive 10'-13' long horn jutting from the snout.  Narls form close-knit familial herds, and are equally as comfortable in arctic climes as temperate savannahs.

When threatened, a narl Charges and Tramples its foe, or discharges a jet of concentrated steam from its blowhole.  This vapor forms a cloudy cone 15' long and 10' wide, and causes 2d6 damage per round and Blindness until dissipating 1d3+1 rounds later.  All narls are immune to the effects of such steam.

Thanks to their hardiness and even temperaments, narls are utilized in many communities as beasts of burden, pack animals, and mounts.  And some enterprising farmers have figured out how to use the narls' bony-spurred tails as makeshift plowshares.

Mutations:  None


Designer's Note:  Modified to reflect the comment of Mr. Quibish.