Wednesday, February 13, 2013

Radioactive Review — 'Wisdom From The Wastelands #16: Robots, Part 2'

Like Part 1, Wisdom From The Wastelands:  Robots, Part 2 is chock full o' goodness.

Levitating cinemas.  Gravitic generators.  Portable suns.  Mechanical menaces a'plenty, like Tree Eaters and Mad Laboratories and Marine Hunters and Nightmarebots.

I think my favorite bits pertain to behavior:  the robots act in X fashion if they're non-aware lunkheads just doing their tasks, but do Y (where "Y" usually equals "goes bugnuts, with ensuing hijinks") if awakened and sentient.  I don't think I've ever seen prior post-apocalyptic robot guides make such distinctions, and I love the flavorful details.

Rounding out the issue are 8 new accessories, including a new locomotion class and weapon.

The core Mutant Future rulebook has 7 pages on robots.  With these two 5-page WFTW issues (and a third already pending!), Derek Holland and his Skirmisher posse have single-handedly tripled the game's robotic content.  And it's all gold.

Great, fun stuff.  Buy it here.