Thursday, August 2, 2012

"S" is for "Spiderhead"


Shamlessly horked from M.P. at Barbaric Frontier!!!

I can't claim any credit whatsoever (aside from just a teensy bit o' Mutant Future-ing 'em up.)



Spiderhead

No. Enc.:  1d6 (2d6)
Alignment:  Chaotic
Movement:  120' (40')
Armor Class:  5
Hit Dice:  10
Attacks:  1 (bite, or bludgeon)
Damage:  2d4 + poison, or 1d10
Save:  5
Morale:  11
Hoard Class:  VI
XP:  2,400

Spiderheads are 8' tall, furry barbarians that make their lairs in subterranean environs (caverns, abandoned sewers, etc).  Their loosely-knit bands often venture far and wide across the surface world to plunder and murder with rapacious ferocity.  Spiderheads are excellent climbers, often dropping from above on their victims (and Surprising on a 1-3 on 1d6).

Spiderheads inject venom with their bites, with the intensity determined at random on the Poison Class Table [p. 50 of the Mutant Future Core Rules]

Mutations:  Enhanced Vision (Night Vision), Toxic Weapon (Venom)


The Inspiration! (by M.P.)


Mutants In The News — "The Best Part Of Wakin' Up...." Edition



According to CNN, researchers have discovered elevated levels of caffeine contamination in Oregon coastal waters.  It's thought that untreated water from sewer overflow and septic tanks is to blame.

While "the amount of caffeine is well below a lethal dose for marine life..., [it] can cause some 'cellular stress' to organisms."


...


"Cellular stress," indeed.  You've been warned, humanity...for the rise of the fizzfiends is at hand!!!