Wednesday, June 18, 2014

"K" is for "Kurbaq"


No. Enc.:  1 (1d4)
Alignment:  Neutral
Movement:  90' (30')
      —Swim:  120' (40')
Armor Class:  5
Hit Dice:  13
Attacks:  3 (2 claws, 1 bite)
Damage:  2d6+2 / 2d6+2 / 1d8
Save:  L13
Morale:  10
Hoard Class:  XIX
XP:  8,700

The hermaphroditic, brutish kurbaqs are 8' tall, hunchbacked amphibianoids with slick, shiny bodies that ripple with muscles.  A third eye—bulbous, black, lifeless, and all-seeing—juts from the humps above their misshapen, snaggletoothed faces.  Though of low intelligence, kurbaqs possess cruel cunning and grim determination (WIL scores of 9+1d8).

Kurbaqs inject poison (Class determined at random) from sickle-like protrusions on their wrists.  And they insidiously combine their Ancestral Form and Empathy mutations to create loyal gangs of primitive, devolved humanoids.  A lone kurbaq will be accompanied by 1d3 thralls, while larger groups can have 2d6 (or more).

Mutations:  Ancestral Form, EmpathyEnhanced Vision (Night, Thermal, Ultraviolet), Reflective Epidermis (Fire / Heat), Mind Thrust, Reduced Oxygen Efficiency [D]Toxic Weapon (Venom)