Saturday, December 11, 2010

"G" is for "Gorkilla"

Gorkilla  ("Fangphantom")

No. Enc.:  1 (1d6)
Alignment:  Neutral
Movement:  120' (40')
Armor Class:  5
Hit Dice:  8
Attacks:  3 (2 claws, 1 bite)
Damage:  1d6 / 1d6 / 1d12
Save:  L5
Morale:  9
Hoard Class:  VIII
XP:  3,060

Gorkillas are muscular, bipedal predators that reach heights of 10'-12' tall and weigh 1,500 pounds, and they dwell in a variety of environs:  forests, jungles, grasslands, and even mountainous caves.  Their massive, toothy heads have 2d4 eyestalks that they use to pinpoint prey with unerring accuracy. 

While their fur is naturally a deep purplish-black color, it can become transparent and refractive, giving gorkillas the ability to flawlessly blend into their surroundings.  Their stealthiness and enhanced senses mean they are never Surprised, and they gain +2 to all Initiative rolls.

If both claws strike successfully in one round, the gorkilla squeezes its target for an additional 2d6 damage.

Gorkillas are primarily solitary hunters, but mated pairs and their offspring can be found in subterranean dens.  Being inquisitive creatures, their lairs are littered with assorted shiny objects scattered amongst the carcasses and skeletal remains of former meals.

Mutations:  Chameleon Epidermis, Incerased Sense (Smell), Increased Sense (Vision), Reflective Epidermis (Lasers/Light), Unique Sense (360-Degree Vision)