Friday, July 13, 2012

"M" is for "M'moth"


M'moth

No. Enc.:  0 (2d10)
Alignment:  Neutral
Movement:  150' (50')
Armor Class:  5
Hit Dice:  11
Attacks:  2 or 1 (2 tusks, or trample)
Damage:  2d4 / 2d4, or 4d8
Save:  L5
Morale:  8
Hoard Class:  None
XP:  6,800

Herds of lumbering m'moths travel through overgrown, verdant regions, both feeding off of, and pollinating, the twisted vegetation.  The creatures are massive enough so as to be generally immune to the more dangerous plant mutations.

M'moths gain +4 when Trampling, and their hides are coated with a Class 3 hyper-allergenic powder.

M'moths evince a culinary fondness for fabrics both natural and synthetic, and being semi-intelligent, have been known to barter for them (which usually amounts to, "Please take these goods in return for not  razing our village.").  And they are attracted to bright lights, so rural communities know to keep their nighttime fires and light sources dim.

Mutations:  Chameleon Epidermis, Dermal Poison Slime, Force Screen, Increased Sense (Hearing), Shriek