No. Enc.: 1d4 (2d4)
Movement: 150' (50')
—Fly: 60' (20')
Armor Class: 4
Hit Dice: 8+2
Attacks: 3 (2 claws, 1 bite)
Damage: 1d8 / 1d8 / 1d6
Hoard Class: XXII
From the depths of space they came...for the blood of the living!!!
Traveling from world to world in their giant "coffin-saucers", Sanguids are palid, 5' tall humanoids with bulbous skulls, poxy skin, tapered fangs, and elongated, suckered digits. Their scrawny, sickly frames belie fantastic strength and endurance. They cling to even the smoothest, slickest surfaces, and Surprise on a roll of 1-4 on 1d6 when attacking upside-down.
If a Sanguid successfully strikes with both claws in the same round, the target suffers automatic biting damage plus 1d8 blood-leeching damage each successive round. Escaping a Sanguid's clutches requires an Ability Check Versus Willpower, at a +3 penalty. All that's left of a drained victim is a desiccated husk.
Sanguids hate bright light, and suffer an additional +1 damage per die from light-based attacks. And their alien physiology makes them highly allergic to chlorophyllic compounds, so they take an additional +2 damage per die from plant-based attacks.
Stories of the Sanguid homeworld tell of a planet awash in blood, with crimson rains, gory geysers, lymph waterfalls, and clotted clouds.
Mutations: Control Weather, Echolocation, Empathy, Epidermal Susceptibility (Light-Based Attacks) [D], Epidermal Susceptibility (Plant-Based Attacks) [D], Increased Balance, Night Vision, Psionic Flight