Saturday, March 10, 2012

"S" is for "Slammoth"


No. Enc.:  0 (1d4)
Alignment:  Neutral
Movement:  120' (40')
Armor Class:  4
Hit Dice:  12
Attacks:  1d4+1, or 2, or 1 (1d4+1 bludgeons, or 2 tusks, or trample)
Damage:  2d6 per bludgeon, or 2d4/2d4, or 4d8
Save:  L6
Morale:  9
Hoard Class:  None
XP:  6,800

Slammoths are massive, lumbering, 12' plants in pachyderm form, with barky bodies draped in moss and "tusks" comprised of gnarled woody growths. They dwell in dense forests and jungles, feeding off of overgrown lichens and fungi.

Each slammoth possesses 1d4+1 trunk-like tendrils that end in thorny bulbs.  15% of any given bulbs inject poison (Poison Class determined at random) with a successful strike.

Slammoths are sometimes (20%) infested with 1d6 leafbleeders.  These surly hangers-on use the slammoths for locomotion, and better access to prey.

Mutations:  Abnormal Size, Animal Limbs/Organs, Epidermal Photosynthesis, Free Movement, Full Senses, Natural Armor (Plant)