Tuesday, June 25, 2013

"D" is for "Diabalope"

Diabalope  ("Impaler")

No. Enc.:  2d8
Alignment:  Neutral
Movement:  210' (70')
Armor Class:  3
Hit Dice:  5
Attacks:  1 (gore)
Damage:  5d4+5
Save:  L3
Morale:  11
Hoard Class:  None
XP:  950

Diabalopes are dainty herbivores with 5 prominent horns jutting from their skulls.  Bioluminescent optic nodules dangle from their heads, granting the creatures 360-degree vision; accordingly, they are never Surprised.  Despite their slight builds, diabalopes are aggressive and territorial, and capable of fending off even the deadliest predators.

Diabalopes discharge blistering beams (Radiation Class 7) from their snout-horns.  

Mutations:  Beguiling, Damage Turning, Energy Ray (Radiation), Extra Parts (Eyes)