Splicesaur — Tyrammoth
No. Enc.: 0 (1d4)
Movement: 120' (40')
Armor Class: 4
Hit Dice: 20
Attacks: 2 or 1 (2 slaps, or 2 tusks, or 1 bite)
Damage: 1d12 / 1d12, or 2d8 / 2d8, or 4d12
Hoard Class: VII (x3)
With flapping ears, enormous tusks, and flailing "trunk-arms", the mighty, lumbering tyrammoths are as freakish as they are terrifying. They stalk herds of herbivorous mutants during the migratory season.
A tyrammoth's 20' long, sinuous, dripping snout-limbs evince amazing dexterity and strength, and can deftly manipulate even the smallest objects. Each can attack a different target per round, and upon a successful strike, victims are grabbed and drawn to the mouth for automatic bite damage. They also discharge sprays of fluid in two 20' long, 15' wide cones that cause both Blindness and Paralysis for 1d4 rounds upon failed Saving Throws Versus Stun. Tyrammoths can even trudge along the bottoms of waterways, using their trunks as snorkels.
Tyrammoths never forget...nor forgive.
The arctic-dwelling, blue-furred woolly tyrammoth possesses the Reflective Epidermis (Cold) Physical Mutation.
Mutations: Aberrant Form ("Trunk-Limbs"), Toxic Weapon ("Mucosal Discharge")
Designer's Notes: I've actually been sneezed on by an elephant. It's as terrible as you'd imagine.