Monday, October 19, 2015

"What's Nuked, Scooby-Doomsday?" — Midasoid


No. Enc.:  1 (1)
Alignment:  Chaotic
Movement:  150' (50')
Armor Class:  -1
Hit Dice:  10
Attacks:  2 (2 fists), or 1 (see below)
Damage:  1d8 +3d6 / 1d8 +3d6, or 0 (see below)
Save:  L10
Morale:  9
Hoard Class:  XXII
XP:  3,100

Midasoids are nigh-featureless "living metal" beings, but not in the manner typically ascribed to robots; instead, they are comprised of a dazzling golden alloy.  Midasoids can phase through metal so as to bypass doors, walls, barriers, etc, but bizarrely, it doesn't pass through them, meaning they can be struck by weapons and firearms.

Midasoids are preternaturally strong.  They can punch through brickwork and solid stone, and cause disastrous building collapses with their jackhammer punches.

Midasoids can also transmute matter into solid gold.  Upon a successful touch attack (a hit that inflicts no damage), living victims must make a Saving Throw Vs Stun.  Failure indicates conversion into a shiny, dormant statue for 1d6 weeks.  Objects, machines, and vehicles thus transformed operate as usual without any ill effects (though they may be tougher and / or have other benefits, as determined by the Mutant Lord) for the same duration.

Heat-based attacks inflict an additional +2 damage per die against the creatures.

Mutations:  Frailty (Heat Damage) [D]Increased Physical Attribute (Strength), Unique Mutations ("Metal Phasing", "Midas Touch")

Inspired by What's New, Scooby-Doo? episode #40, "Gold Paw" (2005).

And for the Savage Worlds version, click here!