Thursday, December 15, 2011

"D" is for "Dualigator"


No. Enc.:  0 (1d4)
Alignment:  Chaotic
Movement:  90' (30')
      —Swim:  90' (30')
Armor Class:  3
Hit Dice:  4
Attacks:  2 (2 bites)
Damage:  2d8 / 2d8
Save:  L3
Morale:  9
Hoard Class:  VI
XP:  630

Dualigators are two-headed, 12' long reptiles with domineering personalities and haughty egos.  They have a particular fondness for the flesh of "lesser" humanoids, and often lurk near settlements, waterways, and oases to snag unlucky victims.  Any given dualigator has an INT score of 7+1d4 and a WIL of 7+1d6, but they fancy themselves the smartest, canniest beings in the vicinity.

While unable to utilize weapons, dualigators can manipulate objects, doors, and some Artifacts with the ape-like paws on their front-most limbs.

Dualigator hides are prized for their brilliant azure hue, and helms made from the scales grant the wearer an immunity to the Mental Phantasm mutation.

Mutations:  Aberrant Form (Hands), Dual Cerebellum (+1 extra Mental Mutation), Extra Parts x2 (Heads, Legs), Increased Willpower, Mind Reflection, Mind Thrust, Neural Telepathy, Possession