No. Enc.: 1d4 (1d4)
Movement: 90' (30')
—Fly: 45' (15')
Armor Class: -3
Hit Dice: 10
Attacks: 1 (weapon)
Damage: by weapon
Hoard Class: XXII
The otherworldly invaders nicknamed "luminoids" are vaporous beings contained within neon-infused membrano-suits. Other than being nocturnal, almost nothing is known about luminoid biology.
Luminoids require their skeleton-like garb to maintain cohesion, and it's presumed their abilities derive from the tech instead of mutations proper. Most physical attacks pass harmlessly through the suits' permeable shells, but electricity-based assaults scramble the circuitry and target as if against AC 1.
Feared across the Mutant Future, luminoids capture wildlife and sentients alike for study and experimentation, and plunder all Ancient tech they find.
Mutations: Control Light Waves, Energy Ray (Laser / Light), Enhanced Vision (Night, Thermal, Ultraviolet), Plane Shift, Teleport