Tuesday, July 9, 2013

"L" is for "Lumberjaw"

Lumberjaw

No. Enc.:  0 (1)
Alignment:  Neutral
Movement:  90' (30')
Armor Class:  3
Hit Dice:  15
Attacks:  1 (bite, or tail)
Damage:  5d6 or 3d8
Save:  L8
Morale:  10
Hoard Class:  None
XP:  3,300

Lumberjaws are plodding, terrestrial, 25-40' tall crocodilians with elongated legs, serrated tails, and knobby hides.  A thick jungle of symbiotic vegetation grows on their undersides. 

Ambush predators, lumberjaws stand still for days, waiting for prey to stumble into their ropy vines.  Anything wandering into a lumberjaw's foliage must make a successful Ability Check Vs STR or Ability Check Vs DEX (whichever is better), or become entangled.  Those grabbed are drawn into the lumberjaw's  maw for a bite attack; a To Hit roll of 17-20 on 1d20 means the victim is Swallowed [see p. 58 of the Mutant Future Core Rules].  Lumberjaws can stoop down to attack ground-based targets, but suffer a -2 To Hit penalty due to sheer ungainliness.

Lumberjaws use their tails to clear space for them to inhabit.  Unexplained mounds of butchered timber in the middle of a forest may alert canny adventurers that a lumberjaw is nearby....

Mutations:  None