Thursday, January 27, 2011

"V" is for "Verman"

Verman

No. Enc.:  2d8 (5d20)
Alignment:  Lawful or Neutral
Movement:  150' (50')
Armor Class:  6
Hit Dice:  3
Attacks:  4 or 1 (2 claws, 1 tailslap, 1 bite, or by weapon)
Damage:  1d4 / 1d4 / 1d6 / 1d8, or by weapon
Save:  L3
Morale:  8
Hoard Class:  V, VIII, IX, XIV, XIX
XP:  185

Vermen are lithe, agile humanoids that average heights of 5' and weights of 100 pounds.  They dwell almost exclusively in blighted urban areas and Ancient ruins, turning derelict buildings, sewer systems, and subway tunnels into expansive colonies.  Not only are Vermen scavengers, but they also grow their own food, farming subterranean fungi and raising oversized insects.  Their cleanliness and organization is a source of racial pride.

The peaceful Vermen tend to keep to themselves, but gladly establish trading relationships with outlying settlements.  They frequently uncover huge stockpiles of Ancient artifacts, processed goods, and medicines in their excavations, and barter these relics for fresh vegetables and hand-made goods.

Vermen are extremely stealthy (surprising opponents on a Surprise Check roll of 1-4 on 1d6), and some with adventurous ambitions parlay these skills as the finest scouts, guides, trackers, and treasure-hunters.  They are immune to all known diseases.

Mutations:  Echolocation, Increased Balance, Increased Sense (Hearing), Increased Sense (Smell), Increased Sense (Taste), Night Vision, Prehensile Tail, Shriek