Sunday, December 2, 2012

Dr. Gori Unleashes... THE HORRIBLE HEDRON.


No. Enc.:  0 (1d4)
Alignment:  Chaotic
Movement:  90' (30')
  —Swim:  45' (15')
Armor Class:  6
Hit Dice:  15
Attacks:  See Below
Damage:  See Below
Save:  L10
Morale:  10
Hoard Class:  XIV
XP:  11,400

Ahhh, Hedron!!!  My first creation!!!  What a glorious beast you were!!!

How enthusiastically you lumbered from the seas, laying waste to the coastline with your elephantine bulk and flailing tendrils!!! How magnificently you sprayed corrosive mist and choking smog, and belched forth the same!!! How your eyes blazed with hatred for humanity!!!

You are the pride of my army of abominations, and the template for all other monsters that followed!!!

Mutant Future Version

Hedrons are mossy, noisome, pachyderm-sized monstrosities with slug-like bodies dragged by two stumpy legs.  They congregate near rivers and lakes, contaminating water and wildlife alike.  Acrid clouds swirl over their herds.  Hardy beasts, hedrons are immune to all toxins, pollutants, diseases, and radiation.

Hedrons relish in destruction, Trampling with abandon and lashing out with seven 20' long tentacles.  Each round, determine on the chart below how a hedron attacks:

Roll 1d6
Tramples (+4 To Hit) for 4d8 damage.
Lashes out with 1d6+1 tentacles that do 1d10 damage each to all targets in a 20' radius.  On any To Hit roll of 17-18, target(s) grabbed and thrown 50' away, taking 3d6 impact damage unless making a successful Saving Throw Versus Stun.  On any To Hit roll of 19-20, target(s) grabbed and dragged into maw for free bite attack doing 2d12 damage.
Emits clouds of choking, obscuring gas in a 40' radius, as per Irritant Gas Grenades [from p. 119 of the Mutant Future Core Rules.]
Shoots jets of dissolving vapor from tentacles, affecting all targets in a 40' radius. Does Class 5 poison damage to living creatures and objects.  [Mutant Lord should determine exact effects on PC's possessions.]
Exhales cone of acid 50' long and 30' wide at the end, which does Class 8 poison damage to living creatures and objects.  [Mutant Lord should determine exact effects on PC's possessions.]  Usable only 3 times per day.
Spits globs of deadly Class 14 toxic goo at 1d4 targets.

Hedrons are utterly resistant to any and all effects of the above.

Mutations:  Enhanced Vision (Night Vision), Toxic Weapons ("Acid-Gas", "Goo-Globs", "Smog-Spray")

[Hedron (aka Hedoron in Japan) appears courtesy of Episodes 1-2 from the 1971 TV series, Spectreman.]