Thursday, January 20, 2011

"P" is for "Peliphant"

Peliphant  ("Big Gulper")

No. Enc.:  0 (2d8)
Alignment:  Neutral
Movement:  120' (40')
      Swim:  24' (8')
Armor Class:  4
Hit Dice:  12
Attacks:  1 (bite, or trample)
Damage:  1d12, or 4d8
Save:  L6
Morale:  8
Hoard Class:  None
XP:  2,000

Peliphants are enormous creatures that congregate near lakes, rivers, marshes, and beaches; essentially, anywhere both fish and plant-matter are plentiful.  Covered in feathers ranging in color from white to gray to dark brown, they stand 13'-15' tall and weigh in excess of 6 tons.

Peliphants spend most of their time feeding, using their toothy beak-pouches to scoop up hundreds of pounds of fish, crustaceans, amphibians, and vegetation a day.  They can also submerge for up to 2 hours, so as to trudge along lake-bottoms and riverbeds and dredge for food. 

When threatened, they use the stadard Trample maneuver to crush their foes.  And while peliphants swallow man-sized or smaller opponents on an Attack Roll of 17-20 (which inflicts initial bite damage, plus 1d8 extra damage per round while inside the beast), they invariably regurgitate such targetsassuming they're not fish-based Mutant Animals or Mutant Plants, that iswithin 2d6 rounds.  Anything spewed forth in this fashion must make a Saving Throw Versus Stun Attacks at a -3 penalty, or be Stunned for 1d4+1 rounds.

Most fishing communities dread peliphants and put bounties on entire herds; however, some tribes (like the Meen'go) domesticate them for use as mounts and/or beasts of burden.

Mutations:  None