No. Enc.: 0 (2d8)
Alignment: Neutral
Movement: 120' (40')
—Swim: 24' (8')
Armor Class: 4
Hit Dice: 12
Attacks: 1 (bite, or trample)
Damage: 1d12, or 4d8
Save: L6
Morale: 8
Hoard Class: None
XP: 2,000
Movement: 120' (40')
—Swim: 24' (8')
Armor Class: 4
Hit Dice: 12
Attacks: 1 (bite, or trample)
Damage: 1d12, or 4d8
Save: L6
Morale: 8
Hoard Class: None
XP: 2,000
Peliphants are enormous creatures that congregate near lakes, rivers, marshes, and beaches; essentially, anywhere both fish and plant-matter are plentiful. Covered in feathers ranging in color from white to gray to dark brown, they stand 13'-15' tall and weigh in excess of 6 tons.
Peliphants spend most of their time feeding, using their toothy beak-pouches to scoop up hundreds of pounds of fish, crustaceans, amphibians, and vegetation a day. They can also submerge for up to 2 hours, so as to trudge along lake-bottoms and riverbeds and dredge for food.
When threatened, they use the stadard Trample maneuver to crush their foes. And while peliphants swallow man-sized or smaller opponents on an Attack Roll of 17-20 (which inflicts initial bite damage, plus 1d8 extra damage per round while inside the beast), they invariably regurgitate such targets—assuming they're not fish-based Mutant Animals or Mutant Plants, that is—within 2d6 rounds. Anything spewed forth in this fashion must make a Saving Throw Versus Stun Attacks at a -3 penalty, or be Stunned for 1d4+1 rounds.
Most fishing communities dread peliphants and put bounties on entire herds; however, some tribes (like the Meen'go) domesticate them for use as mounts and/or beasts of burden.
Mutations: None
Peliphants spend most of their time feeding, using their toothy beak-pouches to scoop up hundreds of pounds of fish, crustaceans, amphibians, and vegetation a day. They can also submerge for up to 2 hours, so as to trudge along lake-bottoms and riverbeds and dredge for food.
When threatened, they use the stadard Trample maneuver to crush their foes. And while peliphants swallow man-sized or smaller opponents on an Attack Roll of 17-20 (which inflicts initial bite damage, plus 1d8 extra damage per round while inside the beast), they invariably regurgitate such targets—assuming they're not fish-based Mutant Animals or Mutant Plants, that is—within 2d6 rounds. Anything spewed forth in this fashion must make a Saving Throw Versus Stun Attacks at a -3 penalty, or be Stunned for 1d4+1 rounds.
Most fishing communities dread peliphants and put bounties on entire herds; however, some tribes (like the Meen'go) domesticate them for use as mounts and/or beasts of burden.
Mutations: None
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