Friday, May 10, 2013

"D" is for "Dohvarr"


No. Enc.:  1d4 (1d4)
Alignment:  Neutral
Movement:  150' (50')
Armor Class:  3
Hit Dice:  3
Attacks:  2 (2 claws)
Damage:  1d4 / 1d4
Save:  L3
Morale:  7
Hoard Class:  VI
XP:  125

Dohvarrs are slight, 3' tall humanoids with bulbous, balloon-like heads and oversized, luminous eyes.  Lacking sexual characteristics (amongst other things, like ears, noses, mouths, and hair), their genders are indeterminate.  Dohvarrs scurry and scamper on all fours as quickly as they do bipedally, and can cling to almost any surface.

Dohvarrs prey on psychic energy, and always attack those with the highest WIL scores.  They selectively use their Vampiric Fields on such targets, affecting only the desired victim(s) and no other targets.

The little creatures are quite noisy, and screech and keen like predatory birds when agitated. How they do so is utterly baffling.

Mutations:  Enhanced Vision (Thermal), Increased Balance, Optic Emissions (Bright Eyes), Shriek, Vampiric Field (Modified)