Wednesday, March 21, 2012

GALAXY LASER TEAM, CONVERGE!!!

Starraider

Hit Dice:  8
Frame:  Biomorph
Locomotion:  Legs (120'/40')
Manipulators:  Advanced Hands
Armor:  Duraplastic (AC 5)
Sensors:  Class 1 (-2 To Hit)
Mental Programming:  Programming
Accessories:  Vocalizer
Weaponry:  Starmitar (1d8+8 damage)
XP:  1,560 (+ 500 per implant)

The elite shocktroopers of the Cosmic Caliphate, starraiders are man-sized constructs that resemble mechanical versions of the Cosmic Caliph himself.  They function as soldiers, enforcers, and peacekeepers, and attack with overwhelming numbers and efficient brutality.

Each starraider is equipped with a starmitar (clearly derived from warp-field technology) that runs for 45 minutes on a minifusion cell.

The standard, expendable starraiders are made from white duraplastic.  Specialized variants include the pink radraiders (designed for irradiated wasteland environs; equipped with Gamma Eyes implants), green leafraiders (jungle warriors with Increased Sight and Hearing implants; Surprise on a roll of 1-4 on 1d6 in verdant environs), and black noxraiders (assassin-bots equipped with Night Vision implants; Surprise on a roll of 1-5 in darkness).

Starraiders all speak in the same synthesized, computerized monotone.