Varks are migratory herd animals that stand between 5'-6' tall, reach lengths of 12' (nose to stumpy tail), and weigh about a ton. Relatively docile herbivores, they normally flee from predators; however, larger males may try to protect the females and young. (In any big group, there are 4 females/young per male. Adult males have 1d4 more hit points than normal, and all young have half the standard adult hit points.) A fleeing herd, or aggressive male, may perform the Trample maneuver.
Domesticated varks are raised for their meat and milk, and used as beasts of burden.
Varks are one of the hardiest and most adaptable species in the Mutant Future, and the harsh and twisted environmental conditions have spawned several subspecies, including: aarborvarks, chaarvarks, haardvarks, haarmvarks, and shaardvarks.
Alignment: Neutral Movement: 60' (20') —Fly: 150' (50') —Swim: 90' (30') Armor Class: 4 Hit Dice: 5 Attacks: 3 or 1 (2 talons, 1 bite, or 1 tail-slap) Damage: 1d4 / 1d4 / 1d8 or 1d6 Save: L4 Morale: 8 Hoard Class: VI XP: 950
Owligs are resilient, 5' tall nocturnal carnivores that nest and hunt in a varitety of environs: forests, swamps, rivers, overgrown ruins, and abandoned sewers. They are ambush predators, and equally adept at attacking from land, water, and the air (frequently using the Dive maneuver); in almost every instance, the last thing a victim sees is the luminous glow of an owlig's bulbous eyes.
Hours after feeding, owligs cough up large, gory pellets containing the undigestible portions of their prey...making scrounging for their "treasure" an unpleasant endeavor.
Mutations: Optic Emissions (Bright Eyes), Natural Armor (Extreme), Night Vision, Regenerative Capability, Unique Sense (360-Degree Vision)