No. Enc.: 1d4 (1d10)
Alignment: Neutral
Movement: 60' (20')
—Fly: 150' (50')
—Swim: 90' (30')
Armor Class: 4
Hit Dice: 5
Attacks: 3 or 1 (2 talons, 1 bite, or 1 tail-slap)
Damage: 1d4 / 1d4 / 1d8 or 1d6
Save: L4
Morale: 8
Hoard Class: VI
XP: 950
Owligs are resilient, 5' tall nocturnal carnivores that nest and hunt in a varitety of environs: forests, swamps, rivers, overgrown ruins, and abandoned sewers. They are ambush predators, and equally adept at attacking from land, water, and the air (frequently using the Dive maneuver); in almost every instance, the last thing a victim sees is the luminous glow of an owlig's bulbous eyes.
Hours after feeding, owligs cough up large, gory pellets containing the undigestible portions of their prey...making scrounging for their "treasure" an unpleasant endeavor.
Mutations: Optic Emissions (Bright Eyes), Natural Armor (Extreme), Night Vision, Regenerative Capability, Unique Sense (360-Degree Vision)
Movement: 60' (20')
—Fly: 150' (50')
—Swim: 90' (30')
Armor Class: 4
Hit Dice: 5
Attacks: 3 or 1 (2 talons, 1 bite, or 1 tail-slap)
Damage: 1d4 / 1d4 / 1d8 or 1d6
Save: L4
Morale: 8
Hoard Class: VI
XP: 950
Owligs are resilient, 5' tall nocturnal carnivores that nest and hunt in a varitety of environs: forests, swamps, rivers, overgrown ruins, and abandoned sewers. They are ambush predators, and equally adept at attacking from land, water, and the air (frequently using the Dive maneuver); in almost every instance, the last thing a victim sees is the luminous glow of an owlig's bulbous eyes.
Hours after feeding, owligs cough up large, gory pellets containing the undigestible portions of their prey...making scrounging for their "treasure" an unpleasant endeavor.
Mutations: Optic Emissions (Bright Eyes), Natural Armor (Extreme), Night Vision, Regenerative Capability, Unique Sense (360-Degree Vision)
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