Monday, August 27, 2012

"S" is for "Spidergoat, Greater"

Spidergoat, Greater

No. Enc.:  1d4 (1d6)
Alignment:  Chaotic
Movement:  150' (50')
Armor Class:  4
Hit Dice:  6
Attacks:  1 (gore, kick, or bite)
Damage:  2d8, 2d10, or 1d8
Save:  L5
Morale:  11
Hoard Class:  XVIII
XP:  2,320

While sharing the same abilities and feeding habits, greater spidergoats are larger, meaner, and infinitely more intelligent than their arachnoid kin [see p. 98 of the Mutant Future Core Rules].

Greater spidergoats Charge for double damage with abandon.  And any given specimen will possess one of the following random Mental Mutations (above and beyond the standard), as determined by a percentile roll:

) 01 - 25%:  Combat Empathy
) 26% - 50%:  Damage Turning
) 51% - 75%:  Disintegration
) 76% - 100%:  Temperature Control

Greater spidergoats are never Surprised.

For every 3 greater spidergoats encountered, 1 will be a female loaded down with 3d6 1 HD greater spidergoat-lings clinging to her backside.  These infants share the same random Mental Mutation as their mother.

Mutations:  Mental Barrier, Mind Thrust, Toxic Weapon (Venom), Unique Mutation ("Web-Generation"), Unique Sense ("360-Degree Vision")