No. Enc.: 1d4 (1d6)
Movement: 150' (50')
Armor Class: 4
Hit Dice: 6
Attacks: 1 (gore, kick, or bite)
Damage: 2d8, 2d10, or 1d8
Hoard Class: XVIII
While sharing the same abilities and feeding habits, greater spidergoats are larger, meaner, and infinitely more intelligent than their arachnoid kin [see p. 98 of the Mutant Future Core Rules].
Greater spidergoats Charge for double damage with abandon. And any given specimen will possess one of the following random Mental Mutations (above and beyond the standard), as determined by a percentile roll:
) 01 - 25%: Combat Empathy
) 26% - 50%: Damage Turning
) 51% - 75%: Disintegration
) 76% - 100%: Temperature Control
Greater spidergoats are never Surprised.
For every 3 greater spidergoats encountered, 1 will be a female loaded down with 3d6 1 HD greater spidergoat-lings clinging to her backside. These infants share the same random Mental Mutation as their mother.
Mutations: Mental Barrier, Mind Thrust, Toxic Weapon (Venom), Unique Mutation ("Web-Generation"), Unique Sense ("360-Degree Vision")