No. Enc.: 1d6 (2d6)
Movement: 120' (40')
Armor Class: 7
Hit Dice: 3
Attacks: 3 (2 tentacles, 1 bite)
Damage: 1d4 / 1d4 / 1d6
Hoard Class: None
Octohogs resemble their Ancient barnyard ancestors in size, shape, and coloration, but differ in that they possess, in addition to their legs, 4 10'-15' long tentacles. These extra limbs aren't very useful for fine grasping or manipulation, but do allow octohogs to scale any surface or obstacle with ease.
An octohog's eyes glow radioactive green, and discharge bursts of Class 3 radiation. And the creatures emit a strange, sickly-sweet odor atypical of swine.
Octohogs take an extra +1 damage per die from laser-, heat-, and chemical-based attacks, and also suffer from a crippling fear of robots.
Mutations: Aberrant Form (Extra Limbs), Fragrance Development, Frailty ("Sensitive Skin") [D], Optic Emissions (Gamma Eyes), Phobia (Robots) [D]