Friday, November 4, 2011

"M" is for "Manataur"

Manataur  ("Slomad")

No. Enc.:  1d4 (2d6)
Alignment:  Any
Movement:  60' (20')
     —Swim:  60' (20')
Armor Class:  6
Hit Dice:  10+2
Attacks:  2 or 1 (2 fists, or 1 weapon)
Damage:  1d8 / 1d8, or by weapon
Save:  L10
Morale:  9
Hoard Class:  XXII
XP:  5,200

The husky, hardy Manataur (both singular and plural) are a race of 10' tall, half-ton humanoids with smooth, rubbery gray hides.  Due to their unique suite of mutations, they can be found in any environment, locale, and/or structure across the Mutant Future.

The Manataur possess a collective penchant for travel, exploration, and discovery.  Those of Lawful dispositions act as ethnographers, historians, and philosopher-missionaries, while the more Evil are mercenaries, zealots, spies, and conquerors.  No matter their leanings, all Manataur are methodical planners who delight in new cultural experiences, particularly of the culinary varieties.

Some Manataur have been known to permanently reside in the bodies of those they Possess, and live out their days in the ultimate, most intimate research quest of all:  the journey into the true depths of another person's being.

Mutations:  Body Adjustment, Extra Parts (Dual Hearts; +2 HP per HD), Know Direction, Plane Shift, Possession, Slow Mutant [D]