Thursday, June 23, 2011

Mutants In The News — Leakin' Like A Sieve Edition

Those muckrakers at the AP are at it again, reporting on prolific leaks of radioactive contamination from aging reactors.

"Radioactive tritium has leaked from three-quarters of U.S. commercial nuclear power sites, often into groundwater from corroded, buried piping...."

Here's an evocative quote, just ripe for any Mutant Lord wanting to set an adventure in a ruined reactor itself:

"Like rust under a car, corrosion has propagated for decades along the hard-to-reach, wet underbellies of the reactors...."

(Image courtesy of Boing-Boing, by way of Jay's awesome Gamma World War! blog.  He's got more maps there, and I wouldn't have known such pix existed without his amazing find.)

"T" is for "Thotter"


No. Enc.:  1d4 (1d6)
Alignment:  Neutral
Movement:  90' (30')
     —Swim:  60' (20')
Armor Class:  2
Hit Dice:  2
Attacks:  3 or 1 (2 claws, 1 bite, or by weapon)
Damage:  1d2 / 1d2 / 1d4, or by weapon
Save:  L2
Morale:  7
Hoard Class:  VII, VIII
XP:  74

Thotters are sleek, sinewy creatures that reach lengths of 3'-4', and they never stray far from water.  They possess enlarged craniums that house cunning—and impish—minds.

With their nimble digits, thotters are adept with small tools, and they have an almost savant-like ability at understanding both the theories behind, and applications thereof, Ancient technology.  That said, their quadrupedal anatomy isn't conducive to actually using most Artifacts, and they suffer a -3 To Hit penalty with hand-held weapons.  And unlike the effusive Meen'go, thotters usually don't share their technical knowledge without suitable compensation....

A thotter's slick, greasy fur provides protection from temperature extremes and associated damage.

Mutations:  Energy-Retaining Cell Structure, Neural Telepathy, Precognition, Quick Mind, Reflective Epidermis (Cold, Heat/Fire)