Thursday, August 16, 2012

"R" is for "Roadpecker"

Roadpecker  ("Sledgebeak")

No. Enc.:  0 (1d6)
Alignment:  Neutral
Movement:  480' (160')
Armor Class:  3
Hit Dice:  5
Attacks:  2 (2 pecks)
Damage:  see below
Save:  L3
Morale:  9
Hoard Class:  None
XP:  800

Terrors of the cracked and fractured highways, roadpeckers are speedy, aggressive, man-sized birds with flaming red crests and eyes that glow like halogen lamps.  

A roadpecker's massive beak hits with the force of an Ancient jackhammer, and it's designed to puncture even the hardest surfaces to get at succulent mutant grubs, vermin, and roots.  Against targets with Armor Classes ranging from 7-9, the beak does 1d10 damage per strike; against ACs 4-6, it does 2d8 damage...and against ACs of 3 or lower, it does 2d12 damage.  And a Charging roadpecker does double damage with its first peck, as per p. 57 of the Mutant Future Core Rules.

Mobs of racing roadpeckers have been known to chase down and destroy even the most heavily-armored vehicles and robots.

Mutations:  Enhanced Vision (Night Vision), Optic Emissions (Bright Eyes), Quickness