Thursday, March 3, 2011

"C" is for "Crule"

Crule

No. Enc.:  1d4 (2d6)
Alignment:  Chaotic
Movement:  150' (50')
Armor Class:  8
Hit Dice:  10
Attacks:  3 or 1 (1 bite, 1 punch, 1 kick, or 1 weapon
Damage:  1d4+3 / 1d6+3 / 1d8+3, or by weapon +3
Save:  L10
Morale:  9
Hoard Class:  XVIII
XP:  5,200

Crules are a race of nomadic equine brigands that stalk the plains, deserts, and wastelands, pillaging communities and ambushing caravans.  They possess great strength and stamina, with both males and females standing over 9' tall and weighing over 850 pounds.  Their coloration is typically gray or brown, but may be black, white, or even spotted.  While they eschew clothing, Crules frequently braid ornamental decorations—bones, jewelry, Ancient trinkets—into their manes and tails.

They are fierce combatants, gaining +3 to damage rolls with all melee attacks...and they Charge when at all possible.

Crules can only affect metal objects with their Neural Telekinesis, and are considered to have a WIL score of 11+1d10 for weight purposes.  They are also immune to all diseases, toxins, and effects of radiation.

Crules consider the feet of Pure Humans to be an exquisite delicacy...and how they prepare them is particularly horrifying.  They nail bulky metal "shoes" into their captives' lower legs, and leave the devices on for weeks until their now-crippled victims' feet have "marinated" properly.

Mutations:  Ability Boost, Neural Telekinesis (Limited), Reflective Epidermis (Radiation)