That means I'm going to wallow in my own vanity by revisiting my top ten favorite monsters from this here blog. And I need the ego boost, as Blogger's technical hiccups over the last month deleted 99.9% of the feedback from the Reaction buttons. (I keep coming thiiiiis close to just removing the functionality entirely, as it's really glitchy, and rather pointless.)
Without further ado and in no particular order, here's my Top Ten Doomsday Mutants:
1. The Xottles. These one-off
2. Shatterbirds. These feel really "Gamma World-y" to me. (And even I didn't have the moxie to call them "glassowaries".)
3. Molebears. Seeing Jaws at the age of 6 made me obsessed with all things shark as a wee one, and Gamma World's subterranean seps equally captivated and terrified me ("Sharks...IN THE GROUND???!!!" ). I always wanted to come up with a burrowing critter that did them justice...and if I may be so bold, I think I succeeded. I'm pleased as punch with these guys.
4. Squalruses. Shark monsters are hard to pull off, as most have already been done...but I think I'm the first to give them blubber and tusks.
5. Leafbleeders. Surly, sanguine, sap-filled, symbiotic sloths. If those descriptors don't sound awesome to you, we'll never be able to game at the same table.
6. Crules. Malevolent, full-monty'd, magnetic mule-men. Same rule as above applies.
7. Brainwhales. At some point in my game, I want armies of these guys rolling over the landscape inside giant, tank-treaded aquariums, and crushing all in their path.
8. Fizzfiends. Consuming mass quantities of energy drinks is one of my vices, so I'm rather enamored with these high-caloric creeps. Besides, "Brawndo golem" is just plain fun to say.
9. Moonatics. As the great and powerful Trey said, you never knew you needed 'em until you got 'em.
10. Quarillas. As a lifelong DC Comics fan, I'm a sucker for monkeys.
Honorable Mention: Beebras. BECAUSE YOU DEMANDED IT!!! My homages to centisteeds had the highest "Cool" and "Would Use In Your Game" ratings of all my monsters before the Great Blogger Glitches Of June '11. It would be a disservice not to mention them.
Gamma World 2e—my very first RPG—had 58 unique beasties, and I soundly stomped that number months ago. And the granddaddy of all monster sourcebooks, the original Monster Manual, had 260.
Only 91 more to go!
Thanks for reading, y'all.