Wednesday, November 25, 2015

Mutants In The News — "Everyone Needs More -OIDs!" Edition


There's new mutant minis afoot!


There are multiple tiers that include such mutalicious menaces as "Techno Terrors", "Human Survivors", "Anthro Aggressors", and "Mutant Monsters".



Metamorphosis Alpha creator Jim Ward himself will be writing an adventure and a bestiary for the project, too!

Have some prototypes!



Mr. Ward is an Official Friend Of The Field Guide, so I'm always happy to put money in his pocket.

(And there's even a pie chart of how the finances break down.  Licensing fees always interest me.)

Anyhow, give them some moolah.  Even if you don't need minis, a measly $10 still gets you both PDFs of Mr. Ward's scribblin's!

Friday, November 20, 2015

"Blackmail Is Such An Ugly Word. I Prefer 'Extortion'. The 'X' Makes It Sound Cool." — Bender Bending Rodriguez

The Star Wars juggernaut is upon us, and there's no escaping it's Force-choking clutches.

My household is pretty pumped about the upcoming flick, and The Woman expressed interest in Fantasy Flight's current rpg line.

So what better way to check out the SW: Edge Of The Empire game than by making a character?




11-H8

Species:  Droid
Career:  Bounty Hunter
Specialization:  Assassin

Obligation:  Criminal (starting 10 points; +5 additional)
Motivation:  Ambition (Greed)

Characteristics

Brawn: 2, Agility: 2, Intellect: 2, Cunning: 3, Willpower: 1, Presence: 2

Figured Characteristics

Soak: 3, Wounds: 12,  Strain: 11, Defense:  0 / 0

Combat Skills

Brawl: 1, Melee: 2

General Skills

Athletics: 1, Medicine: 2, Perception: 1, Piloting (Planetary): 1, Skulduggery: 2, Stealth: 1, Streetwise: 1, Vigilance: 1

Talents

Enduring, Lethal Blows, Stalker

Weapons / Equipment

Vibro-scalpel, "Med Kit" (Anaesthetic (2), Avabush Spice, Neurotoxin), Binders (2), Comlink, Utility Belt, 5 credits


Haughty and egotistical cosmetic surgery droid 11-H8 grew to despise his vapid, dull-witted clientele, and decided to remove more from them than cellulite.  He extracted secrets from his quasi-anaesthetized patients, and began a campaign of blackmail, extortion, and thievery...

...which completely blew up in his faceplate, as his clients were some of The Empire's richest, mightiest, and most unforgiving plutocrats.

Hijinks ensued... fleeing-and-going-underground-and-turning-to-even-more-crime-to-survive-related hijinks.

11-H8 now specializes in fugitive-reclamation, leg-breaking, and assassination, gleefully using his medical expertise in ways counter to his factory programming.


He has "LV" engraved on his left claw-knuckles, and "H8" on the right.

Wednesday, November 11, 2015

"I" Is For "Isothrope"

This entry is based on a monster model kit I painted up all post-apocalyptic.  And there wasn't a decent pic of the box art on The Interwebs, so consider my personal scan a gift for the masses!


Isothrope

No. Enc.:  1 (1d4)
Alignment:  Chaotic
Movement:  150' (50')
Armor Class:  4
Hit Dice:  11
Attacks:  3 (2 claws, 1 bite)
Damage:  1d8 / 1d8 / 2d6+4
Save:  L6
Morale:  11
Hoard Class:  VII
XP:  10,800

By day, isothropes are feral Pure Human derelicts who haunt the wastelands... but beneath the Mutant Future's shattered full moon, they transform into corrupted creatures akin to those of Ancient mythology.

Isothropes glow a scintillating neon, and their eyes burn with blue radioactive rage.  Their blackened, cracked skin sloughs off in sheets.  Tainted blood seeps from every orifice. Isothropes are always clad in the tattered remnants of radiation suits.

Isothropes are immune to radiation, toxins, and disease, and all weapons inflict only half damage [to simulate their hyperactive healing].  The creatures spread their infectious metamorphic condition as per the lycanthropy disease [Labyrinth Lord Core Rules, p. 86].  

Mutations:  Increased Senses (Hearing, Smell, Taste, Vision), Metamorph (Modified), Optic Emissions (Gamma Eyes), Regenerative Capability, Toxic Weapon ("Isothropy")