Thursday, September 15, 2011

"G" is for "Gammel"


No. Enc.:  0 (2d4)
Alignment:  Neutral
Movement:  150' (50')
Armor Class:  6
Hit Dice:  4
Attacks:  2 (1 bite, 1 kick)
Damage:  1d4 / 1d6
Save:  L5
Morale:  8
Hoard Class:  None
XP:  245

Gammels are luminous ungulates found in the most unforgiving environs.  They continually emit Class 6 radiation, so only the hardiest of individuals can utilize them as mounts and pack animals.  (Any PC riding / using a gammel must make a Saving Throw Versus Radiation once every 4 hours of close contact.)

When irritated or threatened, gammels spit an acidic gelatin up to a range of 25'.  This viscous substance does 1d8 damage per round for 1d4+1 rounds, and also adheres to, and damages for the same duration, those that touch the target after impact.

Gammels can carry 500 lbs while still maintaining their full movement rate, and a maximum of 1,000 lbs total.

Mutations:  Epidermal Photosynthesis, Toxic Weapon ("Acidic Spittle")