Splicesaur — Chlophus
No. Enc.: 0 (3d6)
Movement: 150' (50')
Armor Class: 6
Hit Dice: 15
Attacks: 1 (gore, or tail)
Damage: 2d10 or 4d4
Hoard Class: None
The towering chlophuses congregate near marshes, swamps, and waterways to feast on plants, carrion, and small (well, compared to them) animals. They reach lengths of 30' long, and average 3 tons. Clophuses forage as quadrupeds, but run and fight as bipeds.
Never ones to shy from combat, half of any given cluster of chlophuses will Charge and/or Trample, while the others protect the young. Chlophuses launch globs of Class 6 poisonous mucus up to 45' away.
Armor made from clophus hides grants the wearer limited camouflage abilities, with a 25-50% chance of going unnoticed (based on terrain and circumstance).
Mutations: Chameleon Epidermis, Toxic Weapon ("Mucal Discharge")