Thursday, February 3, 2011

"M" is for "Mantipede"

Mantipede

No. Enc.:  1d6 (3d10)
Alignment:  Neutral
Movement:  150' (50')
   —Burrow:  30' (10')
Armor Class:  4
Hit Dice:  7
Attacks:  5 or 3 (4 claws, 1 bite, or 1 bite, 2 weapons)
Damage:  1d6 / 1d6 / 1d6 / 1d6 / 1d10 + poison, or 1d10 + poison and by 2 weapons
Save:  L6
Morale:  10
Hoard Class:  VII, XIV
XP:  1,840

Mantipedes are a race of subterranean beings that dwell in warm, humid caves and Ancient ruins.  Their chitinous, multi-limbed bodies reach lengths of 12'-16' long and heights of 6'-8' tall, and their powerful mandibles inject a Class 6 poison.

Mantipedes are active hunters and raiders, and often come into conflict with other sentient communities.  Proud and fierce, they are adept with weapons of both the archaic and Ancient varieties, and can wield twooften one melee weapon, and one rangedwith ease.  Those that leave their communities tend to end up as mercenaries, enforcers, and bodyguards.

The Mantipede language is a complex combination of vocalizations, mandible and claw clacks, and arm and antenna gestures.  Few are able to master its nuances (although insect-based Mutant Animals have the greatest success).

Mutations:  Natural Armor (Extreme), Night Vision, Toxic Weapon (Venom), Unique Sense (Vibrations)