Scramels appear almost identical to their Ancient ancestors, except for a darker, reddish coloration. They dwell in deserts and badlands, and navigate such terrain with ease.
A scramel's hump contains a massive nerve cluster that effectively acts as a second brain. This "brain" grants not only hyper-quick reflexes and one additional random Mental Mutation, but also makes them all the more ornery, stubborn, and temperamental (meaning each scramel has a WIL score of 10+1d8); consequently, they are nigh-impossible to tame. A scramel will only submit to someone possessing both a higher WIL score and either the Metaconcert or Neural Telepathy mutations...and it will still take 2d3 months of intense training and practice.