Hit Dice: 4
Locomotion: Legs (Multiple)
Armor: Alumisteel (AC 4)
Sensors: Class II
Mental Programming: Programming
Accessories: AV Transmitter, Magnetic Feet
Weaponry: Rotating Blade (2d6+1)
Octosaws are 3' long, battery-powered robots with blocky bodies, 2' chain-blades, and spindly, springy legs. They attack in swarms of 2d4 units, and doggedly skitter after foes at a rate of 90' (30'), even along walls and ceilings.
Octosaws inflict 2d6+1 damage with each strike. Anyone slashed suffers an additional 1d4 damage per round for 3 rounds from blood loss.
Too fragile for battlefield use and too loud for assassinations, The Ancients utilized octosaws in sadistic gameshows and penal bloodsports, or combinations thereof (like ¡Viva Texecution!: The Lone Star Justice Hour).