Saturday, July 9, 2011

"O" is for "Overtoad"

Overtoad

No. Enc.:  1d4 (1d6)
Alignment:  Chaotic
Movement:  90' (30')
Armor Class:  4
Hit Dice:  10
Attacks:  1 (bite)
Damage:  1d6
Save:  L10
Morale:  9
Hoard Class:  VIII, IX, XXI (see below)
XP:  8,700

Overtoads are a race of sentient amphibians bent on total conquest of the Mutant Future.  They sit 4' tall and weigh up to 300 pounds, and project an aura of confident smugness and dominance (which instills fearful loathing in all who behold them).  They speak all known languages in a gutteral, croaking rasp.

Overtoads have 15' long tongues, and can yank any being of child-size or smaller toward their mouths for a bite attack.  Those hit with an Attack Roll of 20 are Swallowed, taking 1d8 digestion damage per round.

That said, Overtoads abhor physical exertion, and use their bite and/or tongue attacks as matters of last resort.  They prefer to dominate foes with their "Force Of Mind", or use their honed Mental Telekinesis to manipulate Ancient weaponry.  For every 3 Overtoads encountered, they will have in their possession an Advanced Melee Weapon, Advanced Pistol, or Advanced Rifle (determined randomly on p. 107 of the Mutant Future Core Rules).

Overtoads also use their Telekinesis to pilot Ancient vehicles and battle-mechs; some even claim to have seen them at the control of tripods (see p. 100).

Mutations:  Ancestral Form, Empathy, Force Screen (Greater), Mental Telekinesis, Mind Reflection, Mind Thrust, Negative Empathy [D], Quick Mind, Teleport



4 comments:

  1. Good stuff. Is the overtoad a related species to the hypnotoad?

    ReplyDelete
  2. Haw. Overtoads think hypnotoads are amateur hacks.

    But I can't deny that "ALL GLORY TO THE OVERTOAD!!!" just rolls off the tongue...!

    ReplyDelete
  3. I think "Overtoad" has a certain ring to it, and it just seems appropriate to have a toad be a super-intelligent controller being.

    ReplyDelete