A Bestiary for Mutant Futures-slash-Crawl Classics, Gamma Worlds, and Assorted Post-Apocalyptic Wastelands.
Wednesday, February 16, 2011
"A" is for "Aarborvark"
No. Enc.: 0 (1d6)
Alignment: Neutral Movement: 90' (30') Armor Class: 5 Hit Dice: 4 Attacks: 1 (heatbutt) Damage: 1d6 Save: L5 Morale: 6 Hoard Class: None XP: 135 (+55 if extra Mutation)
Aarborvarks are the most shy and elusive of the vark subspecies, as they dwell within the hearts of deep forests and jungles. Their dark, ridged hides take on a woody texture, and provides nooks for moss, lichens, ferns, and leafy plants to take root and flourish across their bodies.
There is a 25% chance that any given aarborvark will have one of the following random Plant Mutations: Dermal Acid Sap, Dermal Poison Sap, Grenade-Like Fruit, or Poisonous Spores. Aarborvarks are immune to the effects of these types of mutations if possessed by their fellows. Mutations: Chameleon Epidermis, Dual-Headed