Wednesday, April 18, 2012

"R" is for "Ro-Magnon"

Ro-Magnon

Hit Dice:  15
Frame:  Armature
Locomotion:  Legs (Pair)
Manipulators:  Any
Armor:  Neovulcanium Armor (AC 2)
Sensors:  Class II
Mental Programming:  Artificial Intelligence
Accessories:  Robot Repair Unit, Self-Repair Unit, Vocalizer
Weaponry:  See Below
XP:  6,000

The Ro-Magnons are a "race" of 5'-8' tall humanoid robots (usually former combat- or industrial-types) that have developed rudimentary intelligence over the centuries following The Apocalypse.  They congregate in small cave communities, and hunt wild game (though they aren't sure what to do with it). Ro-Magnons wear the pelts of their kills, and adorn their tarnished frames with bones, feathers, colorful grasses, and assorted Ancient detritus.

Incredibly strong, Ro-Magnons attack each turn with either 1 melee weapon (doing base weapon damage +2d10) or 2 bare fists/clamps (which do 2d6 each).  Some possess additional accessories from their former "careers", including crushing jaws, magnetic feet, and/or tool mounts.

Like Basic Androids, Ro-Magnons are immune to all poisons, diseases, and stun/blinding effects.  They accumulate artifacts and other debris, corresponding to Hoard Classes VII, VIII, XII, and/or XIV.

Ro-Magnon PCs have 75 HP, AC 2, gain +4 STR, and lose -6 to both INT and WIL scores. With access to spare parts, they can spend 1 hour healing 1d10 HP.



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