Tuesday, October 16, 2012

STOP THE PROJECTOR!!! BRACE FOR BREAKING NEWS, THREE DECADES IN THE MAKING!!!

In 1982, an astonishing oviporous onslaught such as the world had never seen unleashed The Most Amazing Atomic Antagonists Of All Time...but we were ill-prepared for their  malevolent majesty.  They returned to the wastelands from whence they came, forgotten and forsaken.

But, lo!  All the portents have proven true...as from the irradiated ashes, they arise again!!!

For here, in 2012, in coincidental conjunction with their 30th anniversary, comes...



MARVELOUS METAL MINIATURES MOST MUTAGENIC, MIGHTY, MONSTROUS, MALIGNANT...AND MODERATELY MONOCULAR!!!

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Want to add rampaging radioactive reprobates to your gaming table?  OF COURSE YOU DO!!!

Friends, they have 'em all!



BLASTING BUGGITES!!!

RAMPAGING RABBITOIDS!!!

AND, LAST BUT NOT LEAST, THOSE FANTASTIC FUTURISTIC FOES MOST FREAKISH AND FOWL...

CALAMITOUS CYCLOPEAN CHICKENS!!!

& POLYPHEMIC FEATHERED FIENDS!!!
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Friends, you CANNOT let these pass you by!  THEY MUST BE YOURS, TODAY!!!

Don't walk—RUN!!!—on over to Interloper Miniatures' Indiegogo page, and give them all your filthy lucre.  And don't let paltry personal budgetary concerns like "shelter" and "sustenance" and "schoolkids" deter you, either...YOU HAVE A KIDNEY YOU AREN'T USING, SO SHADILY SMUGGLE THAT SUCKER WITH A QUICKNESS!!!  NO EXCUSES!!!

PLUS, THE STRETCH GOALS ARE INSANE, WITH THE POTENTIAL FOR MORE BIRDS, PIGS (or, more correctly, PIGSTRONAUTS!!!), ANTEATERS, AND APES!!!  MAKE THESE HAPPEN, PEOPLE!!!

Be sure to tell them that A Field Guide To Doomsday sent you!!!

Monday, October 15, 2012

Spawn Of Devastation Drive-In — 'Brides Of Blood' (1968)



Island Defiler

No. Enc.:  1 (1)
Alignment:  Chaotic
Movement:  90' (30')
Armor Class:  5
Hit Dice:  8
Attacks:  3 (2 claws, 1 bite)
Damage:  1d10 / 1d10 / 1d6
Save:  L8
Morale:  10
Hoard Class:  X, XIX
XP:  2,060

The Ancients callously tested their atomic weapons far from their own civilizations, but tragically close to islands inhabited by primitive peoples...

...AND THOSE NUCLEAR FIRES MADE MANIFEST PRIMAL PASSIONS MOST APPALLING , PERVERSE, AND PROFANE!!!

Island defilers are encountered in remote tropical paradises (albeit radioactive ones, with deadly flora and fauna to match) far removed from the blighted ruins that typify the Mutant Future.  By day, they appear as attractive Pure Humans of any Alignment, and usually carry positions of status, wealth, and power...but when darkness falls, they metamorphose into misshapen, green monstrosities with patchy fur, bulbous tumors, blazing eyes, gaping maws, and insatiable appetites.  Carnal appetites.

The creatures are so hideous that they instill mindbending terror in all who behold them. Anyone encountering an island defiler must make a Saving Throw Versus Paralysis at a -2 penalty, with failure indicating Confusion [as per p. 57 of the Mutant Future Core Rules] per the following modified chart:

Roll 1d10    Behavior                                                                                       
1-4             Flees at maximum speed in random direction
5-8             Does nothing but scream and shudder uselessly
9-10           Attacks own group so as to provide other "fodder" before fleeing as 1-4

To prevent an island defiler from rampaging throughout a village, the residents stake out 2 sacrificial victims a night [gender determined by the island defiler's proclivities] upon whom it unleashes its barbaric lusts.  After copulation, the beast butchers each sacrifice into 2d8 pieces (which go uneaten, making its dietary needs in monster form unknown).  Abject fear prevents the villagers from realizing that the loss of 2 members every single evening will quickly destroy their community.

An island defiler's lusty panting (which sounds like a cross between a dying pachyderm and an asthmatic foghorn) is so loud and persistent that it never gains Surprise.  And its Hoard Class represents the material wealth of its daytime guise.

Most afflicted with the accursed island defiler condition are completely unaware of their transformations.

Mutations:  Enhanced Vision (Night Vision), Metamorph (Reversed)










Sunday, October 14, 2012

Spawn Of Devastation Drive-In — 'Birdemic: Shock and Terror' (2008)



Bombird

No. Enc.:  2d4 (4d6)
Alignment:  Chaotic
Movement:  9' (3')
         —Fly:  360' (120')
Armor Class:  8
Hit Dice:  1
Attacks:  3 or 1 (2 claws, 1 bite, or spittle, or "divebomb")
Damage:  1d4 / 1d4 / 1d6, or 2d8, or 5d6
Save:  L1
Morale:  12
Hoard Class:  None
XP:  19

Global warming, rampant pollution, and unchecked diseases drove the Ancient world's wildlife to the brink of extinction...

...BUT THE BIRDS FOUGHT BACK, BRINGING FEATHERY DEATH FROM ABOVE!!!

Bombirds are hyper-aggressive avians that resemble Ancient eagles and vultures.  They attack in flocks, and unrelentingly pursue their victims, going so far as to rip their way into buildings and vehicles.  Bombirds naturally utilize Dive attacks to maximum advantage.   

Twice per day, a flying bombird can disgorge gallons of acidic bile on 1 ground-based foe, doing a sustained 2d8 damage per round until rinsed clean.

And if angry enough, a bombird suicidally slams itself at full speed into a target (including robots, structures, and even the open ground itself) and explodes, doing 5d6 damage to everything within a 30' radius and igniting all combustibles—including other bombirds!—in the blast zone. Only living bombirds detonate in this fashion; those killed in flight crash uneventfully to the ground.  Particularly massive flocks can reduce a metropolis to rubble within hours.

Per documents credited to Ancient scientists, enmity between bird-kind and homo sapiens has existed since the dawn of time, as evidenced by the thousands of caveman fossils discovered with avian-induced injuries.

Mutations:  Toxic Weapon ("Acidic Spittle"), Unique Mutation ("Divebomb Detonation")













Saturday, October 13, 2012

Spawn Of Devastation Drive-In — 'Rottweiler' (2004)




Slayhound

No. Enc.:  1 (1d4)
Alignment:  Neutral
Movement:  150' (50') 
Armor Class:  4
Hit Dice:  4
Attacks:  2 (2 bites)
Damage:  1d8 / 1d8
Save:  L3
Morale:  12
Hoard Class:  VII
XP:  190

As social institutions crumbled in the Ancient world, crime flowered and prisons overflowed, leading to bioengineered beasts designed to retrieve the lawless and the unlucky alike...

...but instead of simply recapturing their quarry...

...THEY ATE IT ALIVE!!!

Slayhounds are stocky canines with two striking features that intimidate even the most hardened individuals:  malevolent, glowing cyber-eyes, and glistening, metallic jaws.  They are usually encountered in the presence of law officers, jailers, or bounty hunters, and are devotedly loyal to their handlers.  Slayhounds loose in the wilderness are actively pursuing an escapee...and nothing will stop them from hunting—and devouring—their quarry.  (Most handlers are seemingly fine with their dogs' dining habits, as they are spared the hassles of paperwork.)

Slayhounds are almost impossible to kill, as each has 1d3+3 "lives".  After falling in combat, a slayhound rises again—looking none the worse for wear—in 4d4 rounds, and doggedly resumes the hunt. The next time it perishes, revivification takes 4d6 rounds, and slight injuries manifest.  Each subsequent "death" and "rebirth" escalates the duration up the polyhedral dice scale (3rd death = 4d8 rounds, 4th = 4d10 rounds, etc.), with correspondingly more gruesome wounds.  At the stage of its "final life", a slayhound is nothing more than an ambulatory metallic (AC 0) skeleton...albeit a deadly ambulatory metallic skeleton.

The Hoard Class represents the possessions of nearby victims.

Mutations:  Increased Sense (Smell, Vision) (Implants)










Friday, October 12, 2012

Spawn Of Devastation Drive-In — 'Street Trash' (1987)



Artifact:  Tenafly Viper

In times considered ancient to even The Ancients themselves, the underprivileged drowned their sorrows with alcoholic rotgut most foul...

...BUT ONE BRAND IN PARTICULAR NOT ONLY ROTTED ONE'S GUTS, BUT THE ENTIRE BODY IN A GLOWING TORRENT OF ABHORENT GORE!!!




Crates of the bottled beverage known as Tenafly Viper are only found in the bowels of ruined liquor stores, groceries, and breweries.  These crates are never grouped with conspicuous foodstuffs or artifacts; no,  they are always concealed in secret recesses, or buried.  Any given site only has 1 crate of the beverage, and each crate contains 4d6 bottles.



Tenafly Viper looks and smells like any other cheap, pungent alcohol.  But if even the slightest swig is consumed, the drinker immediately gasps, convulses, and spasms...



...and melts into a puddle of day-glo sludge.

Complete cellular breakdown takes an agonizing 1d4 minutes, and no Saving Throws are allowed.  The screams carry for miles.

Each bottle of Tenafly Viper contains enough liquid for 6 gulps.

Unless wearing protective gear, those coming into contact with a melting victim (rushing to aid, dripped on from above, etc.) suffer severe harm from the acidic goop, taking an automatic 2d6 damage per round for 1d4+2 rounds.


Interestingly, those with the Obese Physical Mutation Drawback don't melt when consuming Tenafly Viper...
  

...instead, they bloat and swell over the course of 2d4 rounds until exploding, unleashing a rain of acidic fluid that coats everything in a 75' radius.  Those caught in the sanguine slurry suffer 2d6 damage per round for 1d4+2 rounds.

Sealed bottles of Tenafly Viper can be thrown as grenades, and upon impact, do 1d6 damage for 1d4+1 rounds.

Assuming they survive, those exposed to Tenafly Viper in any of the non-ingested cases mentioned above permanently lose 1d6 points of CHA, due to sloughing, melted skin and the resultant scarring.


As mentioned previously, no Saving Throws are allowed to resist exposure to Tenafly Viper.  That said, Mutant Plants and Basic Androids are completely immune to any and all effects of the deadly hooch.


Intact bottles of Tenafly Viper are highly valued by those of a Chaotic bent, and assassins in particular.  Black market prices can exceed 500 GP per container.