Willawaw
No. Enc.: 1 (1)
Alignment: Chaotic
Movement: 15' (5')
—Fly: 270' (90')
Armor Class: 4
Hit Dice: 13
Attacks: 2 (1 grasp, 1 bite)
Damage: 2d8 / 1d10
Save: L9
Morale: 8
Hoard Class: XXII +2d10 gizmos +4d6 junk
XP: 8,700
Willawaws are bloated, bioluminescent owls that thunderously rocket through the skies. They Dive [p. 58 of the Mutant Future Core Rules] more often than not, and carry off quarry on To Hit rolls of 16+.
Willawaws are psychically attuned to all avians (normal, mutant, and humanoid) in their territory, and see and hear at will through the birds' senses. And if a linked creature screeches a PCs name in an approximation of human speech, said PC is invariably the willawaw's next victim! Legend says that anyone who observes a willawaw in flight also becomes a target.
Willawaws are hoarders, and stockpile artifacts, objets d'art, and junk. Their cave-iaries are overstuffed with their prey's loot, and that acquired by their otusoid minions [see below].
Willawaws are psychically attuned to all avians (normal, mutant, and humanoid) in their territory, and see and hear at will through the birds' senses. And if a linked creature screeches a PCs name in an approximation of human speech, said PC is invariably the willawaw's next victim! Legend says that anyone who observes a willawaw in flight also becomes a target.
Willawaws are hoarders, and stockpile artifacts, objets d'art, and junk. Their cave-iaries are overstuffed with their prey's loot, and that acquired by their otusoid minions [see below].
Mutations: Increased Sense (Vision), Fear Generation, Mental Barrier, Mental Telepathy, Metaconcert (modified), Possession, Reflective Epidermis (Lasers / Light)
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Otusoid
Alignment: Chaotic
Movement: 120' (40')
Armor Class: 6
Hit Dice: 8
Attacks: 3 or 1 (2 claws, 1 bite, or 1 weapon)
Damage: 1d6 / 1d6 / 1d8, or by weapon
Save: L8
Morale: 12
Hoard Class: VII
XP: 3,060
Otusoids are stocky, flightless owl-men that unwaveringly procure fresh meat and treasure for their willawaw masters. They are master hunters, trackers, and scavengers, and being immune to all fear-based effects and mutations, unrelentingly storm domiciles and strongholds in pursuit of their quarry.
Left to their own devices, otusoids are creepy, dead-eyed voyeurs that never, ever blink.
Left to their own devices, otusoids are creepy, dead-eyed voyeurs that never, ever blink.
Mutations: Increased Sense (Smell, Vision), Know Direction, Metaconcert
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Inspired by The Scooby-Doo Show episode #25, "Watch Out! The Willawaw!" (1978).
And for the Savage Worlds version, click here!
And for the Savage Worlds version, click here!
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